The mechanics of chess: A Beginner's Guide to how to play chess.
Chess is one of the oldest strategic games in recorded history. It makes the game enjoyable as one put his intellectual abilities in motion, and perhaps even rewarding as he engaged his opponent. Here is a step-by-step approach to setting up and mastering the basic principles of chess.
Goals of the Game
The goal of chess is to checkmate the opponent's king. Putting a king in check means placing it under attack while ensuring that the opponent has no legal moves that allow escape from the threat. The game of chess is played on an 8x8 grid known as a chessboard, and each player gets to control 16 pieces.
The Chess Pieces
Originally, every player begins with:
 |
All the pieces of both sides (White and Black) |
1 King: The piece being the most important. If you checkmate your opponent's king, the game is over.
1 Queen: The largest and most powerful piece, moving horizontally, vertically, and diagonally.
2 Rooks: Move horizontally and vertically across the chessboard.
2 Knights: The pieces that jump over others. They move in an "L" shape: two squares in one direction and one square perpendicular.
2 Bishops: Move diagonally; they will never change color of the square the piece is on from that moment till the end.
8 Pawns: Move one square forward but capture diagonally. They come with special rules: Two squares forward on their first move for one of their special moves, and becoming a much more powerful piece when reaching the opposite side of the board is called promotion for their other.
Setting Up: The Board
Before the game begins, the players will set their pieces on the board. A proper board layout must ensure that each player has the white square on the bottom-right.
 |
A classic chess board |
Back rank, for all players:
The rooks occupy corners {a1, h1 for white; a8, h8 for black}.
The knights stand next to the rooks {b1, g1 for white; b8, g8 for black}.
Bishops stand next to the knights {c1, f1 for white; c8, f8 for black}.
Queen occupies center on a square of the same color as herself {d1 for a white one; d8 for a black one}.
King goes on the last remaining square {e1 for a white one; e8 for a black one}.
Front rank: All rows filled with 8 Pawns in white's second row {a2-h2} and in black's seventh row {a7-h7}.
 |
A chess board with all pieces arranged |
Movement of the Pieces
Now that you have set the board, it becomes time to master the art of movement according to the pieces:
King: The king moves only a single square in any direction. However, it cannot move and leave itself in a position to be captured immediately (that is, be checked) by the adversary's pieces.
 |
King's move in chess |
Queen: The queen can move across any distance and in any direction along the ranks, files, or diagonals. It is the most potent piece on the chessboard.
 |
Queen's move in chess |
Rook: The rook moves across the length and breadth of files and ranks through any number of squares. The rook cannot jump over any other piece.
 |
Rook's move in chess |
Bishop: The bishop would move diagonally for any number of squares. It cannot jump over pieces and is limited to one color of square, just like the rook.
 |
Bishop's move in chess |
Knight: The knight moves in an L-shape: two squares in one direction and then one square perpendicular to that. They are the only pieces that may jump over others on the board.
 |
Knight's move in chess |
Pawn: Moves forward one square but has an option of capturing diagonally. A pawn may, on its first move, choose to advance two squares instead of one. When a pawn reaches the opposite end of the board (the 8th rank for white or the 1st rank for black) it may be promoted to any other piece except a king, usually a queen.
 |
All pawn moves in chess
|
Special Moves
Castling: An action on the king and a rook. The king moves two squares toward a rook, which then goes on the other side of the king. This can occur only when:
Neither the king nor the rook has moved before.
The squares between the king and the rook are empty.
The king is not in check and cannot move through, or land on a square attacked by, an enemy piece.
 |
Castling the king |
En Passant is a special pawn capture for when a pawn moves two squares forward from its starting position and ends up adjacent to an opponent's pawn. The capturing pawn treats the opposing pawn as if it had only moved one square forward, but it can only attack in this way immediately.
 |
En passant |
Promotion: Once a pawn reaches the eighth rank (for white) or the first rank (for black) of its opponent, it may be promoted to any piece other than a king; generally, promotion is to a queen.
 |
A pawn is to be promoted |
Basic Game Rules
Turns: Players take turns moving pieces, one at a time, except when castling or en passant. White moves first.
Check: If a king is in danger, it is said to be in check. The player has the option, or in some cases, the obligation to move the king from check, block the check, or capture the checking piece. If the king cannot possibly escape from check, then it is checkmate, and the game is over.
Stalemate: If one player can't make a legal move and his king is not in check, the game is, by definition, a draw.
Draw: There are other reasons for drawing a game, such as the impossibility of checkmate due to insufficient material, threefold repetition, or the fifty-move rule (where 50 moves are made by each side without any pawn move or capture).
Winning the Game
The game ends when one player's king is checkmated or when the game is declared a draw. To checkmate, one has to threaten the opponent's king so that there are no legal moves that can eliminate the threat.
Tips for Beginners
Control the Center: Try to control the center of the board, which is the squares d4, d5, e4, and e5. This gives your pieces more mobility.
Develop Your Pieces: Move your knights and bishops early to improve their position and control more squares.
King Safety: Don't leave your king exposed. Castle early to get your king to a safer position.
Think Ahead: Always try to think one or two moves ahead. Plan your moves and consider what your opponent might do in response.
Conclusion
Although apparently complicated at first, once one gets a little used to it, it comes rather easier and can even become an enjoyment. That would mean understanding basic moves, standard ideas-then developing these through playing a few games in the hope that some improvements should appear over time. Both fun and challenges have limitless potential at all skill levels in chess, whether for entertainment or serious growth.